Hinduism: Details about 'Demoscene'

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The demoscene is a computer subculture that came to prominence during the rise of the 16/32-bit micros (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum.

Demos began as software crackers' "signatures". When a cracked program was started, the cracker or his team would take credit via an increasingly impressive-looking graphical introduction called a "cracktro". The first time this appeared was on the Apple II computers in the late 1970s and early 1980s. Later, these intros evolved into their own subculture independent of cracking software. These were not initially called demos but rather letter, message, etc.

Ironically, quite a few of the young talents that spent their time "coding" demos and thus gaining in-depth experience programming computer graphics later ended up working in the games industry, whose products they had initially cracked.

The main aim of a demo is to show off superior programming, artistic and musical skills over other demo groups.

Contents

Concept

Since any given computer platform before the PC age meant every computer of a given line had identical capabilities, a comparison between demos on earlier platforms was directly possible. This created a competitive environment where demoscene groups would try to outperform each other creating amazing effects.Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and how best to squeeze as much effects and activity onto the screen. This went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended, giving the demo groups a feeling of having gone into extremes that nobody else had reached before.

Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics. In the following year the movement we now know as the demoscene was born. The Dutch groups 1001 Crew and The Judges, both Commodore 64-based, are often mentioned as the earliest demo groups, both producing pure demos with original graphics and music involving more than just casual work and extensive hardware trickery whilst competing with each other in 1986. At the same time demos from different individuals such as Antony Crowther (Ratt) had started circulating on Compunet in the United Kingdom.

Recent computer hardware advancements include faster processors, more memory, faster video graphics processors, and hardware 3D acceleration. With many of the past's challenges removed, the focus in making demos has moved from squeezing as much out of the computer as possible to making stylish, beautiful, well-designed real time artwork - a fact that lots of so-called "old school demosceners" seem to disapprove of. This can be explained by the break introduced by the PC world, where the platform varies and most of the programming work that used to be hand-programmed is now done by the graphics-card. This gives demo-groups a lot more artistic freedom, but



can frustrate some of the old-schoolers for lack of a programming challenge. The old tradition still lives on though. Demo parties have competitions with varying limitations in program size or platform. Different series are called compos. On a modern computer the executable size may be limited to 64 kB or 4 kB. Programs of limited size are usually called intros. In other compos the choice of platform is restricted. Only old computers, like Commodore 64 or Atari ST, or mobile devices like handheld phones or PDAs are allowed. Such restrictions provide a challenge for coders, musicians and graphics artists and bring back the old motive of making a device do more than it was intended for.

Competition

The demoscene is a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. In the early days, this competition came in the form of setting records, like the number of "bobs"(blitter objects) on the screen per frame, or the number of DYCP scrollers on a C64. These days, there are organized competitions, or "compos", held at demoparties, although there have been some online competitions as well. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things. However, the respect for charts has diminished since the 1990s.

Party-based competitions usually require the artist or a group member to be present at the event. The winners are selected by a public voting amongst the visitors and awarded at a prizegiving ceremony at the end of the party. Competitions at a typical demo event include a demo compo, an intro compo (usually 64K), a graphics compo and a music compo. Most parties also split some categories by platform, format or style.

There are no criteria or rules the voters should be bound by, and a visitor typically just votes for those entries that made the biggest impression on him or her. In the old demos, the impression was often attempted with programming techniques introducing new effects and breaking performance records in old effects. Over the years, the emphasis has moved from technical excellence to more artistic values such as overall design, audiovisual impact and mood.

The demoscene constitutes the most part of its own audience, with the opinions of the community itself considered the most valid. For example, it is often considered lame to win large events with works that appeal to the non-demomaking masses but do not adhere to good demoscene esthetics. However, most of the demos regarded as the best of all time have appealed both to the demomaking community itself and a larger audience.

In the recent years, an initiative to award demos in an alternative way arose by the name of the Scene.org Awards. The essential concept of the awards was to avoid the subjectivity of mass-voting at parties, and select a well-renowned jury to handle the task of selecting the given year's best productions on several aspects, such as Best Graphics or Best 64k Intro.

Parties

A demoparty is an event which gathers demomakers and provides them competitions to compete in. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time for socializing. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and big loudspeakers.

Many visitors bring their own computers for finishing and showing off their works. For this purpose, most parties provide a hall containing tables, electricity support and usually a local area network connected to the Internet. In this respect, many demo parties



resemble LAN parties and some of the largest events also gather gamers and other computing enthusiasts in addition to demosceners. However, a major difference between a real demoparty and a typical LAN party is that demosceners spend more time socializing (often outside the actual party hall) than in front of their computers.

Demoparties started to appear in the 1980s in the form of copyparties where software pirates and demomakers gathered to meet each other and share their software. Competitions did not become a major aspect of the events until the beginning of the 1990s.

Demoscene events are most frequent in continental Europe, with maybe fifty parties every year. For comparison, there has only been a dozen or so demoparties in the United States in total. Most events are local, gathering demomakers mostly from a single country, while the largest international parties (such as Breakpoint and Assembly) attract visitors from all over the globe.

Some notable parties include:

  • ; Turkey's annual demoparty , held each year in Istanbul, Turkey since 2002.
  • ; an alternative party generally attended by scene veterans, held in Helsinki, Finland.
  • Assembly: One of the oldest demoparties in the world. Held in Finland annually.
  • : Small demoparty held each year in Barcelona, Spain.
  • Breakpoint: The world's most "scenish" demoparty, successor of the Mekka & Symposium party-series, held annually in Bingen, Germany.
  • , held annually in Winterthur, Switzerland
  • , held annually in Bilbao, Spain
  • Evoke: Demoparty organized by Digitale Kultur e.V. which takes place annually in Köln, Germany.
  • : Small, but growing demoparty in Hungary.
  • : Pure 8-bit (atari, c64, ZX Spectrum) party in Trencin, Slovakia
  • The Gathering: Used to be Norway's largest annual demoparty, but recent years has seen it become more a LAN/game-party. Held in "Vikingskipet", the speed skating rink from the 1994 Winter Olympics in Lillehammer, Norway
  • : Small demoparty held each year in Valencia, Spain.
  • : Party held each year in Porto, Portugal.
  • : Australias only demoparty held in Perth, Western Australia.
  • Pilgrimage: North America's annual demoparty; held in Salt Lake City, Utah, USA.
  • : The Greek annual demo party.
  • : The new Greek demo party.
  • : Small scene-only summer party in Norway.
  • ,: held in Harridslev, Denmark.
  • The Party,: One of the oldest and largest of the demo parties. Held in Aars, Denmark
  • , held in Hemsbach, Germany.
  • , c64 party since 1995

Demo types

Main article: Demo (computer programming)

The demoscene still exists on many platforms, including the PC, C64, ZX Spectrum, Amiga, Dreamcast and Game Boy Advance. The large variety of platforms makes their respective demos hard to compare. Some 3D benchmark programs also have a demo or showcase mode, which derives its roots from the days of the 16 bit platforms.

There are several categories demos are informally classified into, the most important being the division between the "full-size" demos and the size-restricted intros, a difference visible in the competitions of nearly any demo party. The most typical competition categories for intros are the 64K intro and the 4K intro, where the size of the executable file is restricted to 65536 and 4096 bytes, respectively.

Impact

Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art.

A great deal of European game programmers, artists and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, was founded by the PC group Future Crew, and most of its employees are former or active Finnish demosceners. Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the new Maxis game Spore, which is largely based on procedural content generation and is being programmed by many demoscene veterans.

Certain forms of computer art have a strong affiliation with the demoscene. Tracker music, for example, originated in the Amiga games industry but was soon heavily dominated by demoscene musicians. Nowadays, there is a major tracking scene separate from the actual demoscene. A form of static computer graphics where demosceners have traditionally excelled is pixel art; see artscene for more information on the related subculture.

The demoscene's unique ability to create amazing things on limited capability hardware also lives on nowadays: since handheld consoles and cellular phones have comparable processing power or capabilities as "oldskool" platforms (such as low resolution screens which require pixel-art, or limited storage and memory for music replay), many demosceners develop games for these platforms for a living.

Some attempts have been made to increase the familiarity of demos as an art form. For example, there have been demo shows, demo galleries and demoscene-related books, sometimes even TV programs introducing the subculture and its works.

Sometimes a demoscene-based production may become very famous in technical contexts. For example, the 96-kilobyte FPS game .kkrieger by .theprodukkt uses procedural content generation algorithms that are quite common on today's 64K intros but largely unknown to the computer games enthusiasts and the US-based game development community.

Literature

  • Polgár, Tamás ("Tomcat"): FREAX: Volume 1. CSW-Verlag 2005, ISBN 3981049403, .
  • Tasajärvi, Lassi: DEMOSCENE: the art of real-time. even lake studios 2004, ISBN 952917022X, .

Bibliography of scientific publications about the demoscene:

See also

Specific platforms

  • Amiga demos
  • Apple IIgs demos
  • Atari demos (Atari ST)
  • Commodore 64 demos
  • ZX Spectrum demos
  • Text mode demos

Related topics

  • List of demos by year
  • List of demoscene groups
  • Artscene
  • Nectarine (demoscene radio station)
  • Netlabel
  • Pouet
  • Scene.org
  • Category:Demosceners
  • Category:Demoscener ns

Platform-specific portals

  • , The best ressource for Amiga Musics and Musicians
  • , A huge collection of UNIX demos
  • , Mac OS X demo scene portal
  • , The Dreamcast Demoscene

National demoscene sites

  • , Czech demoscene portal
  • , Hungarian demoscene portal
  • , Norwegian demoscene portal
  • , Demoscene news in Norwegian
  • , Spanish demoscene portal
  • , Polish demoscene portal
  • , Greek demoscene portal
  • , Russian demoscene portal
  • , Italian demoscene portal
  • , Italian demoscene production repository
  • , Lithuanian demo reviews repository
  • , English demoscene portal

The scene explained

  • , Frequently Asked Questions about the present-day demoscene
  • (PDF), Write-up by Shirley Shor about the demoscene
  • (PDF), Flyer by Digitale Kultur e.V. about the demoscene
  • , What is the Demoscene? by Rich Thompson
  • Everything2.com demoscene definitions by multiple authors
  • , Information about the demoscene
  • , by Dave Green, published in Wired magazine July 1995

Other demoscene-related pages

  • , The #1 site for Commodore 64 demos
  • , MindCandy: PC Demos - showcases old and new PC demos on DVD (Volume 2: Amiga is pending)
  • , One of the longest operating diskmags
  • , A scene related wiki, covering other subjects also.
  • New demoscene site covering the NTSC/North American Demoscene on C64/PC
  • Demoscene diskmag
  • , Archive with demos for Game Boy and Game Boy Color.
  • Home of the Scenery demoscene history research project.
  • Interview with Honey of 1001 Crew, one of the first demosceners.


Demoscene Demoszene Demoscene Scène démo Demoscene Demoscene デモシーン Demoscena Демосцена Demoskene Demoscenen


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This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Demoscene". A list of the wikipedia authors can be found here.